Along the same lines as Lacey’s Travel and Usability post, libraries are not really designed to be very usable. Well… unless you think like a librarian. Who gets a MLIS degree in order to use a library. Okay… I would… bad example.
The below article’s Digital Natives are kids who have played video games all their lives. Its reporting on a talk given at an ALA conference that librarians should redesign libraries to be friendlier to these Digital Natives (aka more like video games). The strawman argument:
“The librarian as information priest is as dead as Elvis,” Needham said. The whole “gestalt” of the academic library has been set up like a church, he said, with various parts of a reading room acting like “the stations of the cross,” all leading up to the “altar of the reference desk,” where “you make supplication and if you are found worthy, you will be helped.”
This similie is warped in my experience. When I worked the reference desk, I didn’t so much bestow books upon supplicants and demonstrate how to use the tools. In essence, it was like explaining to a friend who is stuck how to play the game. I had heard of libraries in which non-library employees are not allowed access to the stacks, but I thought them rare.
Maybe instead of librarians playing more video games, students who play video games should actually use those skills when they go to the library? They can master a university library by spending a couple hours a week for a month browsing, identifying patterns, and enjoying the fruits of their efforts: interesting books. For me, “research” meant skimming all books and articles on a topic and tangents to the topic. I could spend a year absorbing knowledge in a good library. Working in the library explosed me to such an enormous wealth of knowledge free for the asking.
Instead, students typically go into a library to find a list of books or articles. They want to spend the minimum amount of effort to accomplish the goal. This certainly is not how they approach video games.