In this article, Rands describes the building of a company culture in getting a software product to 1.0. Company culture has become a topic of interest to me lately. In taking a new job in a place with a very different mindset, I want to better understand my component in this machine.
Thoughts in my head:
- Change is good and bad. Depending on whether you pick a good or bad or ambivalent route you get different results.
- Adapt or die.
- Personal preference colors choice.
In thinking about the difficulties of 1.0, I realized that Maslow’s [Hierarchy of Needs] model fundamentally applied to shipping the first version of a product. There’s a hierarchy that defines what you need to build in order to ship 1.0 and it sort’f looks like this.